Listed below is a table of standalone emulators & RetroArch Cores for best performance. The only emulator that does not come standard is DraStic (which is recommended) for Nintendo DS emulation it can be purchased from the Google Play Store. RetroArch offers internal options across multiple systems, including Online Leaderboards, image filters, and save file paths to allow you to save to a Google Drive or Dropbox for cross-console play.įor help setting up and using RetroArch on the RP2, see A Brief Guide to Retroarch. This can be done however if you choose to, as emulators and RetroArch cores get improvements all the time.Įmulation is generally prioritised as a RetroArch core first, then a stand alone Emulator second. It is generally not recommended to update emulators, as the Retroid developers chose these builds because they run well on the device. The Android OS on the RP2 comes pre-installed with standalone Emulator apps and RetroArch (1.8.4), a single application with the ability to emulate many systems cores.Īlso included is a single RetroArch (1.5.0) app, exclusively for the best performing GBA (gpSP) Core. Where do we go from here? Maybe there's a bottleneck or the CPU is being throttled when loaded as a CIA app, but not as a 3DSX app.RetroidOS supports the following systems out of the box, with the listed emulator cores for Retroarch:įinal Burn Alpha (2.97.08, 2.97.42, 42_ORI, 42_HOME) But I can't make that judgment, and I can't suggest that the Blargg S-SMP cores be removed, but I personally don't see any other option. I'm at a loss, if more optimizing can be done, great. So yes, I'm conflicted, it can run well via official emulators. I see the reason due to Snes emulation having current issues in performance in conjunction with 1.52 code. I propose that Snes9x 2005 Plus and Snes9x 2010 be removed from the repository/build bot. Downside is there's only support for the Cx4 and DSP1 co-processors. On the other hand, the games that do run via Snes VC injection, run almost perfectly (60 fps, highly accurate audio). This is rather confusing, because, in my opinion, this accentuates the fact the N3DS was simply never meant to being able to run Blargg's S-SMP audio core, performance is affected to adversely. Snes9x 2005 Plus (Snes9x 1.43 with 1.52 audio)Ĭhanged audio latency to 200 ms (overkill, but for the sake of it)įinal Fantasy VI runs at 51 fps during the opening sceneĭonkey Kong Country 2 runs at 48 fps on the second level in first worldĪladdin ran at full speed during the first levelĬhrono Trigger ran at 52-55 fps during the opening scene I'm pretty sure I narrowed it down properly this time Here's the results of my testing your suggestions, Please let me know if there's anything else I can do. # bad: reenable rewind if the user disables netplay git bisect bad c2882164f9a1f1d68dc06a80df9bdee716b0c520 # possible first bad commit: netplay tweaks: disable rewind # possible first bad commit: reenable rewind if the user disables netplay I haven't been able to determine more than this since commit c101b4c doesn't compile, the build process throws a message saying some warnings are treated as errors (implicit declaration of function, etc). ![]() ![]() I have now verified that the offending change is contained in one of the following two commits: The commit which I pointed out a couple of messages ago was wrong. I'm sorry to say my original bisect took a wrong turn somewhere (I must have forgot to reinstall the program on the cia in one iteration or something).
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